God Field Primer

God Field (ゴッドフィールド, nicknamed "Goffi") is a turn-based online card battle game from 2013 by a Japanese developer, with a mobile port in 2020. Up to 9 players per match. Luck and improvisation over deck-building — approachable but chaotic.

The Premise

Players are prophets competing to become the next earth god. Reduce your opponents' HP to zero and they "Ascend" (die).

Resources

Every player has three stats, each capped at 99:

These are interchangeable at a 1:1 rate via Exchange cards. Damage depletes in order: GoldMPHP.

Cards (Holy Relics)

You start with 9 random cards from a pool of 500+. Used cards are replenished at end of turn. Hand caps at 18.

Cards fall into four categories:

Weapons (Attack Cards)

Your primary damage source. You play one Weapon per turn.

Armor (Defense Cards)

Your shields. Unlike weapons, you can play multiple armor cards in one defense.

Sundry Cards (Miscellaneous)

Utility cards that cover everything else:

Miracle Cards

Magic cards that cost MP. They can do almost anything — attack, heal, buff, debuff, support. Unlike other cards, miracles aren't consumed on use, making MP management important.

Elements

Five damage types. The element system is what makes the game deadly:

ElementDefended ByNotes
NoneAny NE armorStandard attacks
FireWater armor onlyElemental attack
WaterFire armor onlyElemental attack
HeavenAlmost nothingGuaranteed damage, very scary
DarkSun/specific armorInstant death if undefended

Dark attacks are the most dangerous mechanic — unblocked, you die outright regardless of HP.

Turn Structure

On your turn you can:

  1. Play one weapon card to attack an opponent
  2. Stack +Attack cards on that weapon for bonus damage
  3. Use sundry/miracle cards for utility effects

If you have no weapon card (or choose not to attack), you can Pray, which draws one card and ends your turn.

When attacked, defend by playing armor cards. If defense meets or exceeds the attack, damage is reduced or negated. Multiple armor cards stack.

Disasters (Calamities)

Status ailments that persist across turns until removed:

Remove them with mother-of-pearl items or tone miracles.

Guardian Deities

Summoned via Guardian Sealing Jar or Release cards. Once active, a guardian has a 25% chance each opponent's turn to act on your behalf. Eight types:

Guardians have a 10% chance to vanish when you take damage.

End Times

If a match drags on, End Times kicks in. After a set number of turns, there's a 25% chance per turn you receive a demon card instead of a relic. Demons deal unavoidable damage — the game's clock.

Strategy Tips

Where to Play

Why It's Fun

No pay-to-win, no meta decks, no grinding. A beginner can beat a veteran because they drew a dark attack and the veteran had no sun armor. Games are quick, chaotic, and 500+ cards means you're constantly seeing weird interactions. Mario Party energy — skill helps, but the chaos is the draw.